Name
quad:Orientation -- specify inside/outside orientation for quadrics
Synopsis
quad:Orientation(orientation)
Function
quad:Orientation() specifies what kind of orientation is desired for quadrics rendered with quad. The orientation values are as follows:

#GLU_OUTSIDE
Quadrics are drawn with normals pointing outward (the initial value).

#GLU_INSIDE
Quadrics are drawn with normals pointing inward.

Note that the interpretation of outward and inward depends on the quadric being drawn.

Please consult an OpenGL reference manual for more information.

Inputs
orientation
specifies the desired orientation (see above)

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