gl.DeleteLists(list, range)
gl.DeleteLists()
causes a contiguous group of display lists to be deleted. list is the name of the first
display list to be deleted, and range is the number of display lists to delete. All display lists d with
list <= d <= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_VALUE
is generated if range is negative.
#GL_INVALID_OPERATION
is generated if gl.DeleteLists()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End()