gl.TexImage(level, internalformat, format, type, pixels[, border])
Width and height of the texture will be automatically determined by the layout of the table in pixels
. If there
is only one subtable within pixels
, gl.TexImage()
will define a texture of type #GL_TEXTURE_1D
. If there are multiple
subtables within pixels
, #GL_TEXTURE_2D
will be used.
Note that only #GL_FLOAT
and #GL_UNSIGNED_BYTE
are currently supported for type
and internalformat
only
accepts #GL_RGB
, #GL_RGBA
, #GL_ALPHA
, #GL_LUMINANCE
, #GL_LUMINANCE_ALPHA
, #GL_DEPTH_COMPONENT
and the values
1, 2, 3, and 4.
See gl.TexImage2D for more details on the parameters accepted by this function.
Please consult an OpenGL reference manual for more information.