Name
gl.StencilMask -- control the writing of individual bits in the stencil planes
Synopsis
gl.StencilMask(mask)
Function
gl.StencilMask() controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing.

Please consult an OpenGL reference manual for more information.

Inputs
mask
specifies a bit mask to enable and disable writing of individual bits in the stencil planes; initially, the mask is all 1's
Errors
#GL_INVALID_OPERATION is generated if gl.StencilMask() is executed between the execution of gl.Begin() and the corresponding execution of gl.End().

Associated gets
gl.Get() with argument #GL_STENCIL_WRITEMASK, #GL_STENCIL_BACK_WRITEMASK, or #GL_STENCIL_BITS


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