gl.InitNames()
gl.InitNames()
causes the name stack to be initialized
to its default empty state.
The name stack is always empty while the render mode is not #GL_SELECT
. Calls to gl.InitNames()
while the
render mode is not #GL_SELECT
are ignored.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_OPERATION
is generated if gl.InitNames()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End() .
#GL_NAME_STACK_DEPTH
gl.Get() with argument #GL_MAX_NAME_STACK_DEPTH