Name
gl.Finish -- block until all GL execution is complete
Synopsis
gl.Finish()
Function
gl.Finish() does not return until the effects of all previously called GL commands are complete. Such effects include all changes to GL state, all changes to connection state, and all changes to the frame buffer contents.

gl.Finish() requires a round trip to the server.

Please consult an OpenGL reference manual for more information.

Inputs
none

Errors
#GL_INVALID_OPERATION is generated if gl.Finish() is executed between the execution of gl.Begin() and the corresponding execution of gl.End() .


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