Name
gl.InitNames -- initialize the name stack
Synopsis
gl.InitNames()
Function
The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. gl.InitNames() causes the name stack to be initialized to its default empty state.

The name stack is always empty while the render mode is not #GL_SELECT. Calls to gl.InitNames() while the render mode is not #GL_SELECT are ignored.

Please consult an OpenGL reference manual for more information.

Inputs
none

Errors
#GL_INVALID_OPERATION is generated if gl.InitNames() is executed between the execution of gl.Begin() and the corresponding execution of gl.End() .

Associated gets
gl.Get() with argument #GL_NAME_STACK_DEPTH

gl.Get() with argument #GL_MAX_NAME_STACK_DEPTH


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