gl.PopAttrib()
gl.PopAttrib()
restores the values of the state variables saved with the last gl.PushAttrib() command.
Those not saved are left unchanged.
See gl.PushAttrib for a list of supported state variables.
It is an error to pop attributes off an empty stack. In that case, the error flag is set and no other change is made to GL state.
Please consult an OpenGL reference manual for more information.
#GL_STACK_UNDERFLOW
is generated if gl.PopAttrib()
is called while the attribute stack is empty.
#GL_INVALID_OPERATION
is generated if gl.PopAttrib()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End().
#GL_ATTRIB_STACK_DEPTH
gl.Get() with argument #GL_MAX_ATTRIB_STACK_DEPTH