gl.PopClientAttrib()
gl.PopClientAttrib()
restores the values of the client-state variables saved with the last
gl.PushClientAttrib(). Those not saved are left unchanged.
See gl.PushClientAttrib for a list of supported client state variables.
It is an error to pop attributes off an empty stack. In that case, the error flag is set, and no other change is made to GL state.
Please consult an OpenGL reference manual for more information.
#GL_STACK_UNDERFLOW
is generated if gl.PopClientAttrib()
is called while the attribute stack is empty.
#GL_ATTRIB_STACK_DEPTH
gl.Get() with argument #GL_MAX_CLIENT_ATTRIB_STACK_DEPTH