Name
gl.IsList -- determine if a name corresponds to a display list
Synopsis
bool = gl.IsList(list)
Function
gl.IsList() returns #GL_TRUE if list is the name of a display list and returns #GL_FALSE if it is not, or if an error occurs.

A name returned by gl.GenLists(), but not yet associated with a display list by calling gl.NewList(), is not the name of a display list.

Please consult an OpenGL reference manual for more information.

Inputs
list
specifies a potential display list name
Results
bool
#GL_TRUE or #GL_FALSE
Errors
#GL_INVALID_OPERATION is generated if gl.IsList() is executed between the execution of gl.Begin() and the corresponding execution of gl.End().


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