gl.Enable(cap)
gl.Enable()
enables various capabilities. Use gl.IsEnabled() or gl.Get()
to determine the current setting of any capability. The initial value for each capability with the exception of
#GL_DITHER
is #GL_FALSE
. The initial value for #GL_DITHER
is #GL_TRUE
.
See gl.Disable for a list of supported capabilities.
Please consult an OpenGL reference manual for more information.