gl.StencilMask(mask)
gl.StencilMask()
controls the writing of individual bits in the stencil planes. The least significant n bits of mask,
where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to
write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected.
Initially, all bits are enabled for writing.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_OPERATION
is generated if gl.StencilMask()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End().
#GL_STENCIL_WRITEMASK
, #GL_STENCIL_BACK_WRITEMASK
, or #GL_STENCIL_BITS