7.2 Save image dialog
This dialog allows you to save pages and objects from your project as
image files.
The following options are available:
- ‘Output file’
-
Specifies the output file.
- ‘Save mode’
-
This can be used to specify whether just the current or multiple pages should
be saved. If you select "Multiple pages" here, you need to enter a page range
in the widget below.
- ‘Range’
-
This is only used if "Save mode" has been set to "Multiple pages". In that case,
you can enter a range of pages here, e.g. "1,3-5,11" to save pages 1, 3, 4, 5, and
page 11.
- ‘Format’
-
Use this widget to set the output image format. Hollywood Designer supports IFF ILBM,
PNG, JPEG, BMP, and GIF by default. On top of that, all image formats that you have
Hollywood plugins for are supported here.
- ‘Quality’
-
In case the format you have selected above uses lossy compression, you can use
this slider to set the compression level.
- ‘Transparent areas’
-
This is only supported when saving objects as images. It allows you to choose
whether the transparent areas of the object should be ignored, whether they
should be filled with a static color, or whether they should be saved as an
alpha channel. Note that if you choose to save transparent areas as an alpha
channel, the output format must support alpha channels (e.g. PNG).
- ‘Fill color’
-
If the "Transparent areas" widget has been set to "Fill with RGB color", you
can choose the desired fill color here.
- ‘Color mode’
-
This widget can be used to specify whether the image should be saved as a palette
or a true colour image. Note that some formats like GIF only support palette-based
images.
- ‘Number of colors’
-
If the output format is a palette-based one, you can set the number of colors
here.
- ‘Enable dithering’
-
If the output format is a palette-based one, you can choose whether dithering should
be enabled here.
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