5.1 Examples
GL Galore comes with a number of examples that demonstrate certain features and should allow you
to get started really quickly. Here's a list of examples that are distributed with GL Galore:
- BlockTube
-
A swirling, falling tunnel of reflective slabs which fade from hue to hue. Original code by Lars Damerow
- Boing
-
A clone of the first graphics demo for the Amiga 1000, which was written by Dale Luck and RJ Mical during a break at the 1984 CES. Original code by Jim Brooks
- Cel shading
-
Demonstrates cel shading. Original code by Jeff Molofee
- Cityflow
-
Waves move across a sea of boxes. The city swells. The walls are closing in. Original code by Jamie Zawinski
- Cube
-
The OpenGL equivalent of "Hello World"
- Gears
-
The classic OpenGL gears demo. Original code by Brian Paul
- Gears 2
-
A variant of the OpenGL gears demo based on code found in the MiniGL SDK
- Gears 3
-
The OpenGL gears demo, this time with a texture
- GLMatrix
-
The 3D digital rain effect, as seen in the title sequence of a popular movie. Based on code by Jamie Zawinski
- Morph3D
-
Platonic solids that turn inside out and get spikey. Based on code by Marcelo F. Vianna
- MultiDisplays
-
Demonstrates how to use multiple displays with GL Galore
- Simple
-
Simple rotating GL triangle. Based on code by Camilla Berglund
- SmoothScroll
-
Uses OpenGL for hardware-accelerated 2D drawing of Hollywood brushes
- SplitView
-
Renders four views of the same scene in one window. Based on code by Camilla Berglund
- Spots
-
Demonstrates GL lights. Based on code by Mark J. Kilgard
- Sproingies
-
Slinky-like creatures walk down an infinite staircase and occasionally explode! Based on code by Ed Mackey
- Warp
-
Example of what an extreme field of view can do
- Wave
-
Wave simulation in OpenGL. Based on code by Jakob Thomsen
Show TOC