To increase the raw execution speed of your script, you can disable Hollywood's line hook
EnableLineHook() commands. This will improve your script's
execution speed significantly in case lots of Hollywood code needs to be run to draw the next
frame. Keep in mind, though, that you have to enable the line hook for every frame you draw
or your window will become unresponsive. Here's what a speed-optimized implemention of the
main loop could look like:
@REQUIRE "glgalore" BeginDoubleBuffer(True) ; set up a hardware double buffer Repeat DisableLineHook() ; disable line hook while drawing the next frame p_DrawFrame() ; draw the next frame here EnableLineHook() ; enable line hook again Flip() ; wait for vertical refresh, then flip buffers CheckEvent() ; run event callbacks Forever
Note that you'll only notice a speed difference here if
p_DrawFrame() executes many lines
of Hollywood code. If
p_DrawFrame() only consists of 20 lines of code, you won't notice
any difference. It's only noticeable with hundreds of code lines or long loops.
See the documentation of
EnableLineHook() in the Hollywood manual
for more information.