Table of contents
1. General information
2. About GL Galore
3. Usage
3.1. Activating GL Galore
3.2. Accessing OpenGL from Hollywood
3.3. Using a hardware double buffer
3.4. Drawing graphics
3.5. Using hardware brushes
3.6. Multiple displays
3.7. Working with pointers
3.8. Hollywood bridge
3.9. Increasing execution speed
3.10. Handling mode switches
3.11. GL Galore as a helper plugin
3.12. Internal pixel formats
4. Tutorial
5. Examples
6. GL reference
7. GLU reference
8. GLFW reference
9. Hollywood bridge
A. Licenses
Index