Name
gl.TexImageFromBrush -- specify a 1D or 2D texture image from brush
Synopsis
gl.TexImageFromBrush(level, id)
Function
This command does the same as gl.TexImage() but fetches the pixel data from the Hollywood brush specified by id. Two-dimensional texturing will be used automatically if the brush has more than one row.

See gl.TexImage for details.

Inputs
level
specifies the level-of-detail number; level 0 is the base image level, level n is the nth mipmap reduction image
id
identifier of a Hollywood brush

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