CloseAudio()manually. Apart from that particular situation, there is no need to call this function at all.
Note that calling
CloseAudio() will not only stop all audio output but it will also free
all samples because samples are usually uploaded to sound card memory when they are loaded
so it is impossible to keep them in memory while the audio hardware is closed. Music and
video objects, however, aren't freed by
CloseAudio() will only stop