It's also possible to pass console arguments to Hollywood-compiled programs without using the console. Depending on the platform, Hollywood provides different mechanisms to pass console arguments to Hollywood-compiled programs. Below is an overview of how to pass console arguments to Hollywood programs without using a console.
Here is how to specify console arguments to Hollywood programs without using the console:
Simply create an icon for your program and add the console arguments you
want to use as tooltypes to that icon. For example, to add a black-to-blue
gradient your program in RAM:MyCoolProg, create an icon named RAM:MyCoolProg.info
and add the following tooltypes to it:
BACKFILL=GRADIENT STARTCOLOR=$000000 ENDCOLOR=$0000ff BORDERLESS FIXED (FULLSCREEN) |
Note that tooltypes enclosed in parentheses are ignored so in the above case,
FULLSCREEN is not handled.
Also note that the console arguments specified above will only be handled by
your program if you have set the EnableArgs tag to True in the @OPTIONS
preprocessor command because by default, Hollywood-compiled programs will ignore
Hollywood's standard console arguments unless scripts explicitly request not
to do that.
Under Windows, you can put the console arguments you want to use in an *.ini
file accompanying your program. Let's assume you have compiled a program
named MyCoolProg.exe with Hollywood. You have installed this program in
C:/Program Files/MyCoolProg/MyCoolProg.exe |
You can now create an *.ini file which holds further options for this program.
The *.ini file must have the same name as your program. Otherwise your
program will not be able to detect that there is an *.ini file. Thus, you
have to create the *.ini file as follows:
C:/Program Files/MyCoolProg/MyCoolProg.ini |
You can then use your favorite text editor to add options to this *.ini
file. For example, to create a black to blue gradient backfill for your
program, you can put the following tags in MyCoolProg.ini:
Backfill=Gradient StartColor=$000000 EndColor=$0000ff Borderless=True Fixed=True |
Note that the console arguments specified above will only be handled by
your program if you have set the EnableArgs tag to True in the @OPTIONS
preprocessor command because by default, Hollywood-compiled programs will ignore
Hollywood's standard console arguments unless scripts explicitly request not
to do that.
See console arguments for more information on which arguments can be specified in the *.ini file.
Under macOS, you can choose between two different ways of passing console arguments without using a console:
Info.plist inside the application bundle that was compiled
by Hollywood with your favorite text editor. Now search for the dictionary
entry named CFBundleExecutableArgs. Here you can add all the console
arguments you like now. For example:
<key>CFBundleExecutableArgs</key> <string> -backfill gradient -startcolor $000000 -endcolor $0000ff -borderless -fixed </string> |
With these console arguments specified, your program will open with a black-to-blue gradient.
Note that the console arguments specified above will only be handled by
your program if you have set the EnableArgs tag to True in the @OPTIONS
preprocessor command because by default, Hollywood-compiled programs will ignore
Hollywood's standard console arguments unless scripts explicitly request not
to do that.
*.ini file just as you can do
under Windows. See above for instructions on how to create such an
*.ini file. The only difference under macOS is that you have to put
the *.ini file inside the Resources directory of your application
bundle. For instance, if your app bundle is located in this path:
/Programs/MyCoolProg.app |
Your *.ini file has to go here then:
/Programs/MyCoolProg.app/Contents/Resources/MyCoolProg.ini |
The rest is exactly the same as under Windows.
On Linux you can also put all console arguments in an *.ini file. See above
for detailed instructions.