Hollywood was written by Andreas Falkenhahn. But I would not have gotten so far without the help of many persons whom I would like to thank here.
First, special thanks go to Timm S. Müller for his essential hints in the early phase of conceptualizing Hollywood.
Secondly, big thanks to the team of Lua 5.0.2 for making this powerful light-weight language: Roberto Ierusalimschy, Waldemar Celes and Luiz Henrique de Figueiredo.
Thanks go to Frank Wille for constantly improving the wonderful vbcc compiler which is necessary for the 68k and WarpOS builds of Hollywood.
Special thanks must go to Dominic Widmer, Helmut Haake and Alexander Pfau for translating the huge documentation to German. Alexander Pfau was the first one to work on a German translation. He maintained the German Hollywood manual until version 1.9. His work has later been continued in a Swiss-German joint effort by Dominic Widmer and Helmut Haake who maintain the German Hollywood translation until today.
Further thanks have to go out to Grzegorz Kraszewski, Martin Blom, Tomasz Wiszkowski, Kimmo Pekkola, Olaf Barthel, Thomas Richter, Christoph Gutjahr, Jean-Yves Auger, Ralph Schmidt, Detlef Würkner, Stephan Rupprecht, Frank Mariak, Jacek Piszczek, Torgeir Vee, Christoph Poelzl, Fabio Falcucci, Michael Jurisch and to all beta testers and to everyone that should be here but has been forgotten.
The Amiga version of Hollywood was developed under SAS/C 6.58 (68k version), VBCC (WarpOS version), GCC 4.4.4 (MorphOS version) and GCC 4.0.2 (AmigaOS4 version). Additionally the following programs were used: GoldED Studio AIX, Directory Opus 4, PPaint 7, CyberGuard, CyberGraphX 4, MUI. Main development was done on a Pegasos 2 with a 1Ghz G4 CPU and MorphOS 1.4.5. Further development was done on an Amiga 1200 equipped with a Phase5 Blizzard PPC 603e 240mhz with SCSI, a 68060 CPU, a Phase5 BVision PPC graphics board and 82 Megabyte RAM. Hollywood was widely tested on CyberGraphX 3 and 4, Picasso96, MorphOS, AmigaOS4, AROS, DraCo, Amithlon and WinUAE. Hollywood will in no way access the hardware directly. It respects all system style guides and uses system-friendly functions only.
The macOS version was developed on a 1.5 Ghz Mac Mini using macOS 10.4 (Tiger) and on an Intel iMac 2.4 Ghz using macOS 10.5 (Leopard). The code was written using Allan Odgaard's flexible text editor TextMate. Hollywood was compiled using the gcc that comes with Apple's macOS SDK.
The Win32 version was developed on a 2.6 Ghz Pentium IV using Win XP Home Edition with the latest service packs. The code was written using the famous UltraEdit by IDM Comp. Hollywood was compiled using Microsoft's Visual C.
The Linux version was developed using openSUSE 11.2 on a 2.6 Ghz Pentium IV.