handle$ = GetAsset(f$)
Note that since Android is based on Linux, asset names are case sensitive. Thus, the name you pass to this function must exactly match the name specified with the Hollywood APK Compiler or Hollywood will report a "File not found" error.
For convenience reasons,
GetAsset() is also supported by all other Hollywood versions but
it simply returns the string passed to the function in all non-Android versions of Hollywood.
LoadBrush(1, GetAsset("test.png"))The code above loads the asset "test.png" into brush number 1. For this code to work you need to link a file named "test.png" (case must match exactly!) to your APK with the Hollywood APK Compiler.