MoveSprite(id, xa, ya, xb, yb[, table])
id softly from
the location specified by xa,ya to the location specified by xb,yb.
Further configuration options are possible using the optional argument
table. You can specify the move speed, special effect, and whether or not
the move shall be asynchronous. See MoveBrush for more information on the optional table argument.
Besides the table elements mentioned in the MoveBrush() documentation,
MoveSprite() accepts one additional table element named AnimSpeed: The
anim speed value defines after how many draws the frame number should be
increased; therefore a higher number means a lower playback speed of the
animation.
MoveSprite(1, 100, 50, 0, 50, {Speed = 5, AnimSpeed = 4})
Moves the sprite 1 from 100:50 to 0:50 with move speed 5 and anim
playback speed 4.