ScaleAnim(id, width, height[, smooth])
idto the desired
height. Please note that scaling an animation on a 68k processor can take quite some time. Optionally, you can choose to have the scaled graphics interpolated by passing
smoothargument. The graphics will then be scaled using anti-alias.
New in V2.0: You can pass
#KEEPASPRAT as either
Hollywood will calculate the size then automatically by taking the
aspect-ratio of the anim into account.
Starting with Hollywood 2.0,
height can also be a string
containing a percent specification, e.g. "50%".
ScaleAnim(1, 320, 240)The above code scales animation 1 to a format of 320x240.