ScaleSprite(id, width, height)
id
to the specified width
and height.
This function can only be used on sprites that are not referenced by
any other sprites. It also cannot be used on sprite links created using
CreateSprite() with source type set to #SPRITE
.
Please note: You should always do scale operations with the original sprite. For instance, if you scale sprite 1 to 12x8 and then scale it back to 640x480, you will get a messed image. Therefore you should always keep the original brush and scale only copies of it.
You can also pass #KEEPASPRAT
as either width
or height
. Hollywood will
calculate the size then automatically by taking the aspect-ratio of the
sprite into account.
Alternatively, width
and height
can also be a string containing a percent
specification, e.g. "50%".