Table of contents
1. General information
2. About RebelSDL
3. Usage
3.1. Activating RebelSDL
3.2. Using a hardware double buffer
3.3. Drawing graphics
3.4. Using hardware brushes
3.5. Offscreen rendering
3.6. Using the SDL renderer
3.7. Joysticks and game controllers
3.8. Increasing execution speed
3.9. RebelSDL as a helper plugin
3.10. Raspberry Pi peculiarities
4. Examples
5. Joystick reference
6. Keyboard reference
7. Renderer reference
8. System reference
9. Window reference
A. Licenses
Index