APTR handle = RegisterTimer(lua_State *L, int ms, int oneshot);
True
, Hollywood wants to have a one-shot timer.
Otherwise, the timer is expected to regard the time in parameter 2 as an interval time and
fire continuously in these intervals.
To make Hollywood run the user callbacks associated with timer events you need to call hw_RunTimerCallback() when a timer has fired. See hw_RunTimerCallback for details.
Hollywood will call FreeTimer() to free timers registered by this function.
lua_State
True
if this timer should fire only onceNULL
in case of an error