Name
hw_FreeObjectData -- free user object data (V5.3)
Synopsis
void hw_FreeObjectData(lua_State *L, struct hwObjectList *item);
Function
This function frees any data that Hollywood has associated with your object. You have to call this function before freeing your object so that Hollywood gets a chance to free any data it has associated with your object, for example via the SetObjectData() call.

See hw_RegisterUserObject for details.

Designer compatibility
Supported since Designer 5.0

Inputs
L
pointer to the lua_State
item
user object whose data shall be freed

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