Search found 649 matches

by lazi
Sun Jan 11, 2026 9:15 pm
Forum: General programming
Topic: Help with SQLite Prepared Statements
Replies: 2
Views: 234

Re: Help with SQLite Prepared Statements

Here is an excerpt from a working script. Maybe it helps. stmt=db:prepare([[INSERT INTO billeditems VALUES(NULL, :bill_nr, :date, :name, :brutto, :vat, :amount, :vatvalue)]]) For i,v In Pairs(bill_tetelek) stmt:bind_names ( { bill_nr = bill_response.szamlaszam, date = bill_response.date, name = v.me...
by lazi
Sun Jan 11, 2026 5:35 pm
Forum: Announcements
Topic: Hollywood 11: Coderise out now
Replies: 14
Views: 748

Re: Hollywood 11: Coderise out now

It has been in continuous development for longer than the period between the Commodore PET and its bankruptcy. The love and care it exudes towards the classic Amiga line is impressive. I think it could be an attractive choice even on mainstream platforms for quite some time. Of course I have already...
by lazi
Wed Dec 10, 2025 9:34 am
Forum: GL Galore
Topic: Can't detect inactive fullscreen display
Replies: 3
Views: 3832

Re: Can't detect inactive fullscreen display

Yes! But the main problem is that GL Galore fullcreen displays can't lost focus. When other screens bring forth no window can be selected. It doesn't depend on what the main loop contains. Just try any GL Galore examples in full screen. Bring forth the WB display and try to select/open any windows. ...
by lazi
Mon Nov 03, 2025 11:36 pm
Forum: GL Galore
Topic: MovePointer() broken with GL Galore
Replies: 2
Views: 2240

Re: MovePointer() broken with GL Galore

Thanks! And when you will fix that, please check this too!
by lazi
Mon Nov 03, 2025 11:32 pm
Forum: GL Galore
Topic: Can't detect inactive fullscreen display
Replies: 3
Views: 3832

Can't detect inactive fullscreen display

Another issue with OS4 GLGalore. The #ATTRACTIVE flag of the fullscreen GLGalore display is always true. It seems to be correct, because when a gl loop runs in the background it is impossible to make any window active. When the same code runs in window, that window can be inactive. You can check it ...
by lazi
Thu Oct 30, 2025 9:00 pm
Forum: GL Galore
Topic: MovePointer() broken with GL Galore
Replies: 2
Views: 2240

MovePointer() broken with GL Galore

MovePointer() does NOP when using GL Galore.
Is it a limitation of minigl?

Code: Select all

@REQUIRE "glgalore"

Repeat
	MovePointer(100,100)
Forever
by lazi
Mon Sep 08, 2025 10:51 am
Forum: Newbie questions
Topic: Extract .hws script from compiled executable?
Replies: 4
Views: 1402

Re: Extract .hws script from compiled executable?

Sometimes I am using a @File 64,"script.hws" preprocessor command to link the source to the executables just for securing the source, but as @Bugala said, it is exposing your script to others. Maybe that is not a big deal for hobby developments.
by lazi
Mon Sep 08, 2025 10:45 am
Forum: Newbie questions
Topic: Extract .hws script from compiled executable?
Replies: 4
Views: 1402

Re: Extract .hws script from compiled executable?

I am sorry for your accident. It is a very annoying thing when you lost some source. However the executables contains a somehow chewed (tokenized) version of the script it may be easier to rewrite it than rebuild the source from that. Even if you could recover it, you would lost remarks, origininal ...
by lazi
Sun May 18, 2025 11:40 pm
Forum: Hollywood bugs
Topic: Preprocessor parameter table parsing
Replies: 2
Views: 1309

Preprocessor parameter table parsing

Not really a bug, but a differency of table handling between the preprocessor parameters and other tables. If the last table item is followed by a comma that is not allowed in the preprocessor lines. This has an error "Tag expected!" @DISPLAY { width=160, height=100, } But inside the scrip...
by lazi
Thu Apr 24, 2025 3:15 pm
Forum: Showcase
Topic: WormHole
Replies: 7
Views: 3814

Re: WormHole

New version is out for testing.

It has clipboard sync between the two machines.
Have fun!