Search found 649 matches
- Sun Jan 11, 2026 9:15 pm
- Forum: General programming
- Topic: Help with SQLite Prepared Statements
- Replies: 2
- Views: 234
Re: Help with SQLite Prepared Statements
Here is an excerpt from a working script. Maybe it helps. stmt=db:prepare([[INSERT INTO billeditems VALUES(NULL, :bill_nr, :date, :name, :brutto, :vat, :amount, :vatvalue)]]) For i,v In Pairs(bill_tetelek) stmt:bind_names ( { bill_nr = bill_response.szamlaszam, date = bill_response.date, name = v.me...
- Sun Jan 11, 2026 5:35 pm
- Forum: Announcements
- Topic: Hollywood 11: Coderise out now
- Replies: 14
- Views: 748
Re: Hollywood 11: Coderise out now
It has been in continuous development for longer than the period between the Commodore PET and its bankruptcy. The love and care it exudes towards the classic Amiga line is impressive. I think it could be an attractive choice even on mainstream platforms for quite some time. Of course I have already...
- Wed Dec 10, 2025 9:34 am
- Forum: GL Galore
- Topic: Can't detect inactive fullscreen display
- Replies: 3
- Views: 3832
Re: Can't detect inactive fullscreen display
Yes! But the main problem is that GL Galore fullcreen displays can't lost focus. When other screens bring forth no window can be selected. It doesn't depend on what the main loop contains. Just try any GL Galore examples in full screen. Bring forth the WB display and try to select/open any windows. ...
- Mon Nov 03, 2025 11:36 pm
- Forum: GL Galore
- Topic: MovePointer() broken with GL Galore
- Replies: 2
- Views: 2240
Re: MovePointer() broken with GL Galore
Thanks! And when you will fix that, please check this too!
- Mon Nov 03, 2025 11:32 pm
- Forum: GL Galore
- Topic: Can't detect inactive fullscreen display
- Replies: 3
- Views: 3832
Can't detect inactive fullscreen display
Another issue with OS4 GLGalore. The #ATTRACTIVE flag of the fullscreen GLGalore display is always true. It seems to be correct, because when a gl loop runs in the background it is impossible to make any window active. When the same code runs in window, that window can be inactive. You can check it ...
- Thu Oct 30, 2025 9:00 pm
- Forum: GL Galore
- Topic: MovePointer() broken with GL Galore
- Replies: 2
- Views: 2240
MovePointer() broken with GL Galore
MovePointer() does NOP when using GL Galore.
Is it a limitation of minigl?
Is it a limitation of minigl?
Code: Select all
@REQUIRE "glgalore"
Repeat
MovePointer(100,100)
Forever
- Mon Sep 08, 2025 10:51 am
- Forum: Newbie questions
- Topic: Extract .hws script from compiled executable?
- Replies: 4
- Views: 1402
Re: Extract .hws script from compiled executable?
Sometimes I am using a @File 64,"script.hws" preprocessor command to link the source to the executables just for securing the source, but as @Bugala said, it is exposing your script to others. Maybe that is not a big deal for hobby developments.
- Mon Sep 08, 2025 10:45 am
- Forum: Newbie questions
- Topic: Extract .hws script from compiled executable?
- Replies: 4
- Views: 1402
Re: Extract .hws script from compiled executable?
I am sorry for your accident. It is a very annoying thing when you lost some source. However the executables contains a somehow chewed (tokenized) version of the script it may be easier to rewrite it than rebuild the source from that. Even if you could recover it, you would lost remarks, origininal ...
- Sun May 18, 2025 11:40 pm
- Forum: Hollywood bugs
- Topic: Preprocessor parameter table parsing
- Replies: 2
- Views: 1309
Preprocessor parameter table parsing
Not really a bug, but a differency of table handling between the preprocessor parameters and other tables. If the last table item is followed by a comma that is not allowed in the preprocessor lines. This has an error "Tag expected!" @DISPLAY { width=160, height=100, } But inside the scrip...
Re: WormHole
New version is out for testing.
It has clipboard sync between the two machines.
Have fun!
It has clipboard sync between the two machines.
Have fun!