Search found 432 matches

by amyren
Sat Feb 07, 2026 6:30 pm
Forum: Wishlist
Topic: Stringrequest as a number
Replies: 0
Views: 55

Stringrequest as a number

I think it could be convenient if when settiing the #NUMERICAL option for stringrequest that the resulting variable then would be stored as a value instead of a string. Sometimes when using stringrequest one can get away with using the result as a number but in other cases you get the "comparin...
by amyren
Fri Feb 06, 2026 11:30 am
Forum: Newbie questions
Topic: EventHandler on multiple windows
Replies: 1
Views: 145

EventHandler on multiple windows

Does eventhandler need to be installed seperately for each display or perhaps I install it wrongly here? When running this code it only seem to detect events from the Display 2 window. Uncommenting those 3 lines near the bottom will make it take events from both windows. @DISPLAY {Title = "Disp...
by amyren
Wed Feb 04, 2026 7:36 pm
Forum: Newbie questions
Topic: How to handle animations?
Replies: 6
Views: 256

Re: How to handle animations?

Oh my :) I've been busy working on a workaround so I made this (messy) code to make a way to handle it. This example can insert, replace or remove a frame in an anim file. I will look into that SelectAnim() later. Perhaps it can be used in a similar function and do the same thing as my example with ...
by amyren
Wed Feb 04, 2026 10:25 am
Forum: Newbie questions
Topic: How to handle animations?
Replies: 6
Views: 256

Re: How to handle animations?

Similar to my thoughts, I was thinking since you have LoadAnimFrame() it would be nice to have SaveAnimFrame() as well.
Perhaps AnimFrameFromBrush() describes its purpose better.
by amyren
Tue Feb 03, 2026 6:34 pm
Forum: Newbie questions
Topic: How to handle animations?
Replies: 6
Views: 256

Re: How to handle animations?

I did read about ModifyAnimFrames() in the docs.
Although it can expand or shrink the number of frames it does not mention how to put content (eg. a brush) into the new frame you added.
To be honest I have a hard time seeing the point of adding frames to an anim if its just empty frames.
by amyren
Tue Feb 03, 2026 3:38 pm
Forum: Newbie questions
Topic: How to handle animations?
Replies: 6
Views: 256

How to handle animations?

I've been browsing the anim library commands in the help documentation. There is the BeginAnimStream command that lets you make a new anim file and add frames to it. And the CreateAnim command which also makes a new anim file from a single brush But how to add more frames to that anim file later? Sa...
by amyren
Tue Feb 03, 2026 3:07 pm
Forum: Newbie questions
Topic: TextObject rotate and smoothing
Replies: 3
Views: 412

Re: TextObject rotate and smoothing

Thanks, somehow I managed to overlook RemoveBrushPalette.
by amyren
Fri Jan 30, 2026 3:41 pm
Forum: Newbie questions
Topic: TextObject rotate and smoothing
Replies: 3
Views: 412

Re: TextObject rotate and smoothing

What I am looking for is a way to apply a smoothen / anti-aliase effect to an image. It seems that the smooth variable for RotateBrush did not have any smoothening effect unless the scaling is active. BlurBrush will give a similar effect. Another method I found was to use ScaleBrush to scale the ima...
by amyren
Fri Jan 30, 2026 11:12 am
Forum: Newbie questions
Topic: Miniwood and compress files problems
Replies: 15
Views: 947

Re: Miniwood and compress files problems

I just tested my own program (PolarPaint) and compiled executable with Hollywood and another with Miniwood. Both run without crashes on Windows 7 64 bit (in virtualbox). When there are missing libraries causing crashes for Miniwood there should be an error message telling which function call that fa...
by amyren
Thu Jan 29, 2026 6:53 pm
Forum: Newbie questions
Topic: Miniwood and compress files problems
Replies: 15
Views: 947

Re: Miniwood and compress files problems

You did add all the required libraries, like the example below? the commands you use in your script use a library, so make sure all are included @IF #HW_MINI @USING "brush" @USING "dos" @USING "display" @USING "draw" @USING "error" @USING "event...