Search found 1436 matches

by Bugala
Thu Jul 30, 2026 8:11 am
Forum: General plugin questions
Topic: Can DisplayBrushFX be used with RebelSDL?
Replies: 2
Views: 198

Re: Can DisplayBrushFX be used with RebelSDL?

Thanks. Didnt realise to check from Hollywoods own hardware brushes section, only looked from RebelSDL manual. Although doesnt specifically mention DisplayBrushFX command, I however think it is included in the "Nothing else can be done with hardware brushes than drawing them to a hardware-accel...
by Bugala
Wed Jul 29, 2026 4:21 pm
Forum: General plugin questions
Topic: Can DisplayBrushFX be used with RebelSDL?
Replies: 2
Views: 198

Can DisplayBrushFX be used with RebelSDL?

When trying to use RebelSDL, it keeps complaining "Hardware brushes cannot be used here!" on line I am using DisplayBrushFX() is this because RebelSDL cant use DisplayFX command, or am I just missing doing something? searching for DisplayBrushFX in RebelSDL manual gave me no hits, nor did ...
by Bugala
Wed Jul 29, 2026 7:38 am
Forum: General programming
Topic: Can @Require be optional?
Replies: 5
Views: 380

Re: Can @Require be optional?

Okay, then in that case it could be good that @require would be optional, unless there would be some other way to turn them on/off, since it is a possibility that circles could be the main slow down on my game (I dont think it really is, but without testing I cant be sure), and therefore there could...
by Bugala
Tue Jul 28, 2026 3:27 pm
Forum: General programming
Topic: Can @Require be optional?
Replies: 5
Views: 380

Re: Can @Require be optional?

Thanks for the "link" command. I forgot you can do that, since I was already wondering if user needs to have the hwp, but with link it comes part of exe. This should solve the problem. Although, depends how RebelSDL works. For point is, it mentions that when using RebelSDL, drawing circles...
by Bugala
Tue Jul 28, 2026 12:41 pm
Forum: General programming
Topic: Can @Require be optional?
Replies: 5
Views: 380

Can @Require be optional?

Is there any way to do something like:

Code: Select all

If A=1
@Require "plugin"
EndIf

For I tried that one, but even I set A into something else than 1, it still said "this program requires Plugin"
by Bugala
Sun Jul 19, 2026 10:35 am
Forum: Hollywood bugs
Topic: Minor bug with SeekMusic
Replies: 13
Views: 47857

Re: Minor bug with SeekMusic

@Flinx

Got it properly synced now. Thanks!
by Bugala
Sun Jul 19, 2026 9:46 am
Forum: Hollywood bugs
Topic: Minor bug with SeekMusic
Replies: 13
Views: 47857

Re: Minor bug with SeekMusic

@Flinx, thanks from tip. Was thinking of converting it to Wav-file, but this solution is much better. Going to try if that works. Main point here being that since it was made by someone else than me, there are some info in the file itself, and if I change it into wav, to my understanding that info w...
by Bugala
Sat Jul 18, 2026 9:19 pm
Forum: Hollywood bugs
Topic: Minor bug with SeekMusic
Replies: 13
Views: 47857

Re: Minor bug with SeekMusic

Just noticed that actually even AvCodec doesnt solve the problem entirely. I now timed some animation by using SeekMusic, and for timing purpose I am using GetAttribute(#MUSIC, 5, #ATTRPOSITION) When I leave SeekMusic out, Timing is a bit off. Maybe half a second. Location in music is at about 2 min...
by Bugala
Fri Jul 17, 2026 11:13 am
Forum: Hollywood bugs
Topic: Bug in Rnd()
Replies: 4
Views: 891

Re: Bug in Rnd()

Okay, that makes sense, I guess it is intended behavior then. I was having this raffle and made just a simple program to pick the raffle winner. Hence the whole program was practically just running Rnd() once, and when I tested that other parts of the program was right, by running it several times i...
by Bugala
Thu Jul 16, 2026 11:04 pm
Forum: Hollywood bugs
Topic: Bug in Rnd()
Replies: 4
Views: 891

Re: Bug in Rnd()

No, even Rnd() is less random than RndStrong(), Rnd() should still feel like random. If you look at the video, the Rnd() is not random at all anymore in the test, but when doing it multiple times, I can predict its outcome. Although, now that I tested: For n = 1 To 10 DebugPrint(Rnd(10)) Next It app...