Re: Playing .wav samples and noise distortion
Posted: Thu Apr 16, 2015 8:15 pm
Hello guys,
it's me again.
Since we are driving to the finish of "Middle City", we are remastering new (and better) sound effects for our game.
The main coding is usually made on a Windows laptop so I didn't immediatly realize that I had a problem with those new sounds.
This new batch of wav files has been prepared using "Logic 10" on a MacOS system, the sounds are sampled at 24bit rate, uncompressed.
While everything else works fine (included the mp3 music tracs), the sound fx are terribly distorted.
I'm using Hollywood 6, so I (wrongly?) assumed that the sample rate was not a problem anymore. "Avcodec.plugin" is installed.
This problem is only present on AmigaOS systems, while game is running nicely on MorphOS (and, of course, Win and Mac as well).
Should I resample those wav lowering the bit rate to 16?
Thanks
Gianluca
it's me again.
Since we are driving to the finish of "Middle City", we are remastering new (and better) sound effects for our game.
The main coding is usually made on a Windows laptop so I didn't immediatly realize that I had a problem with those new sounds.
This new batch of wav files has been prepared using "Logic 10" on a MacOS system, the sounds are sampled at 24bit rate, uncompressed.
While everything else works fine (included the mp3 music tracs), the sound fx are terribly distorted.
I'm using Hollywood 6, so I (wrongly?) assumed that the sample rate was not a problem anymore. "Avcodec.plugin" is installed.
This problem is only present on AmigaOS systems, while game is running nicely on MorphOS (and, of course, Win and Mac as well).
Should I resample those wav lowering the bit rate to 16?
Thanks
Gianluca