Should I try to aim at making my game to Classics at all?
Posted: Mon May 25, 2015 10:18 pm
This is question specifically made for Andreas.
I am making this Kings of Israel board game for Amiga using Hollywood: https://www.youtube.com/watch?v=PBh6p2Kwftk
As there just came up with my Help My Cat! game a problem I had completely forgot to having exist, which is to do with using Ogg Vorbis, which is very heavy for classic machines, I am now thinking of how to do with this Kings of Israel game.
What I am thinking is wether to use Musics that is stream (ie. mp3, wav) or get Mod musics to give Classic Amigas a better chance for this game to work.
However, as game is in HD resolution (although it autoscales it down as needed), I am wondering is this kind of game already anyway too heavy for a classic machine, that should I simply work on it by assumption that normal Classics have no chance for it to work anyway, or should I perhaps consider option of using Mods so that for example perhaps some 040 machine has a chance to actually work with this?
As I have no means of trying this out myself, I decided to ask this here in forums from you, since I believe this can be interesting to some other people too.
Basically this game is in many ways very light. There is no AI or other processor occupying stuff game routine wise.
Basically even graphics are on light side, since only one thing moves at a time, unless i make some background animations or similar.
However, it is in HD resolution, And it is using layers, and there are many big layers at same time on screen, although all but one lays still at a time. And I am also simlpy using MoveLayer commands instead of having them being drawn each screen or something when moving them around.
Do you have any idea what kind of classic machine is required to play a game like this? And how much difference does it make to use Wav/8SVX/AIFF than Mp3/ogg when thinking of classic machines.
I know (or rather suppose) that any Winuea, AOS4, Morphos machine will handle this just fine, regardless how i make it, but what about classics?
I am making this Kings of Israel board game for Amiga using Hollywood: https://www.youtube.com/watch?v=PBh6p2Kwftk
As there just came up with my Help My Cat! game a problem I had completely forgot to having exist, which is to do with using Ogg Vorbis, which is very heavy for classic machines, I am now thinking of how to do with this Kings of Israel game.
What I am thinking is wether to use Musics that is stream (ie. mp3, wav) or get Mod musics to give Classic Amigas a better chance for this game to work.
However, as game is in HD resolution (although it autoscales it down as needed), I am wondering is this kind of game already anyway too heavy for a classic machine, that should I simply work on it by assumption that normal Classics have no chance for it to work anyway, or should I perhaps consider option of using Mods so that for example perhaps some 040 machine has a chance to actually work with this?
As I have no means of trying this out myself, I decided to ask this here in forums from you, since I believe this can be interesting to some other people too.
Basically this game is in many ways very light. There is no AI or other processor occupying stuff game routine wise.
Basically even graphics are on light side, since only one thing moves at a time, unless i make some background animations or similar.
However, it is in HD resolution, And it is using layers, and there are many big layers at same time on screen, although all but one lays still at a time. And I am also simlpy using MoveLayer commands instead of having them being drawn each screen or something when moving them around.
Do you have any idea what kind of classic machine is required to play a game like this? And how much difference does it make to use Wav/8SVX/AIFF than Mp3/ogg when thinking of classic machines.
I know (or rather suppose) that any Winuea, AOS4, Morphos machine will handle this just fine, regardless how i make it, but what about classics?