airsoftsoftwair wrote:I'm afraid that unless you can prove your allegations with specific code examples, it's not really of much use to complain because you seem to be the only one who has these problems so it could also be the case that you're just doing something wrong. That's why you need to examine your code very carefully to find out what is causing the problems. If you have found something that you think could be a Hollywood bug, report it but be specific. General allegations are pretty useless.
Well, my allegations are very clear, how is possible that a same code works fine under Windows and not under Amiga systems, perhaps because the Hollywood Windows version was compiled with Visual C and the Amiga versions with gcc, my code
I tried to make a easy visual effect with buttons this time a effect like javascript code for webs, I use two animations like sprite and to call the animation I use the
SetInterval(1, p_Animacion2, 800) and the animation change when you pass the mouse on animation making a button (like javascript) in the "OnMouseOver" I write this:
ClearInterval(0) ;To turn off the animation 1.
SetInterval(1, p_Animacion2, 800) ;Turn on the animation 2.
When you left the mouse over the button "OnMouseOut"
ClearInterval(1) ;turn off the animation 2.
Cls() ; because is impossible change to animation 1 and the only way is this with cls
SetInterval(0, p_Animacion1, 250) ;Turn on the animation 2.
This code works fine under Windows but not under Amiga with blink, when you choose your language and ClearInterval(0) to turn off the animation 1, and go to main screen under Windows appear the requester but with Amiga not.
Other question is the graphic buttons:
Box(290, 200, 54, 28, $ac0711, {AnchorX = 0.5, AnchorY = 0.5, RoundLevel = 30, Hidden = True })
How is possible too, if you give a position x, y for example 50, 100 in the screen the box appear in other place and I have make the position to ramdom, when I use the
MakeButton(1, #SIMPLEBUTTON, 265, 185, 50, 25, Pulsacion) ;Botón de reinicio. the x y position aren't the sames 265, 185 instead if 290, 200.
Other question the menu instruction @MENU how it doen't work with text strings because to use several languages I have that make a Menu for everyone.
And to finish I have problems perhaps because I programming to different way but it isn't logic that under Windows Hollywood works very fine (great work) but under Amiga the same code work of different way.
Perhaps is that my mind has abstract thinking and effort the Hollywood capabilities under Amiga.
And here I can speak of other problems for example when you minimize a game with video for example the porn experiment game Banki, when you minimize the game the video is stopped and jump to next screen when under Windows the video plays and don't jump to next screen.
Maybe it's my fault for wanting to do something that can not be done on Amiga and I have to do to limit Windows.