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Hollywood apps and games running on different plataforms

Posted: Tue Sep 08, 2015 1:52 pm
by Juan Carlos
Hi Andreas, again with this topic, but now I am programming a little esoteric app for all systems using the Hollywood Player but under Amiga OS3.9 , MorphOS 3.9 and Android works bad only it works fine under Windows 7, even I made the executable under MorphOS and also works bad, some intructions work of different way in every system
Here is the link to you will test it:
www.morguesoft.eu/AstralGame.hwa

Re: Hollywood apps and games running on different plataforms

Posted: Tue Sep 08, 2015 3:45 pm
by airsoftsoftwair
Your description is much too superficial. You need to describe exactly what is different and which commands you think work differently on Windows 7 and the rest. Otherwise I can't help you...

Re: Hollywood apps and games running on different plataforms

Posted: Tue Sep 08, 2015 4:26 pm
by Juan Carlos
All? Because I did the app you can test it, is difficult to explain what instruction have the problem

Re: Hollywood apps and games running on different plataforms

Posted: Tue Sep 08, 2015 6:39 pm
by Bugala
What Andreas probably meant was that what is the thing that is different in other platforms.

Like Windows version shoes this picture in red, while AOS3 version shows it green.

Or Linux version shows the window very very small, while MacOS shows it very large.

Re: Hollywood apps and games running on different plataforms

Posted: Tue Sep 08, 2015 9:27 pm
by Juan Carlos
Is difficult to analyze orde to orde I include the app is not so difficult to see the problems and it is not to color or window size, the true problem is that Hollywood is not tested in every system only with easy examples adapt to demonstrates of good

Re: Hollywood apps and games running on different plataforms

Posted: Tue Sep 08, 2015 11:38 pm
by airsoftsoftwair
I'm afraid that unless you can prove your allegations with specific code examples, it's not really of much use to complain because you seem to be the only one who has these problems so it could also be the case that you're just doing something wrong. That's why you need to examine your code very carefully to find out what is causing the problems. If you have found something that you think could be a Hollywood bug, report it but be specific. General allegations are pretty useless.

Re: Hollywood apps and games running on different plataforms

Posted: Wed Sep 09, 2015 11:01 am
by Juan Carlos
airsoftsoftwair wrote:I'm afraid that unless you can prove your allegations with specific code examples, it's not really of much use to complain because you seem to be the only one who has these problems so it could also be the case that you're just doing something wrong. That's why you need to examine your code very carefully to find out what is causing the problems. If you have found something that you think could be a Hollywood bug, report it but be specific. General allegations are pretty useless.
Well, my allegations are very clear, how is possible that a same code works fine under Windows and not under Amiga systems, perhaps because the Hollywood Windows version was compiled with Visual C and the Amiga versions with gcc, my code
I tried to make a easy visual effect with buttons this time a effect like javascript code for webs, I use two animations like sprite and to call the animation I use the
SetInterval(1, p_Animacion2, 800) and the animation change when you pass the mouse on animation making a button (like javascript) in the "OnMouseOver" I write this:
ClearInterval(0) ;To turn off the animation 1.
SetInterval(1, p_Animacion2, 800) ;Turn on the animation 2.

When you left the mouse over the button "OnMouseOut"
ClearInterval(1) ;turn off the animation 2.
Cls() ; because is impossible change to animation 1 and the only way is this with cls
SetInterval(0, p_Animacion1, 250) ;Turn on the animation 2.
This code works fine under Windows but not under Amiga with blink, when you choose your language and ClearInterval(0) to turn off the animation 1, and go to main screen under Windows appear the requester but with Amiga not.
Other question is the graphic buttons:
Box(290, 200, 54, 28, $ac0711, {AnchorX = 0.5, AnchorY = 0.5, RoundLevel = 30, Hidden = True })
How is possible too, if you give a position x, y for example 50, 100 in the screen the box appear in other place and I have make the position to ramdom, when I use the
MakeButton(1, #SIMPLEBUTTON, 265, 185, 50, 25, Pulsacion) ;Botón de reinicio. the x y position aren't the sames 265, 185 instead if 290, 200.

Other question the menu instruction @MENU how it doen't work with text strings because to use several languages I have that make a Menu for everyone.

And to finish I have problems perhaps because I programming to different way but it isn't logic that under Windows Hollywood works very fine (great work) but under Amiga the same code work of different way.
Perhaps is that my mind has abstract thinking and effort the Hollywood capabilities under Amiga.
And here I can speak of other problems for example when you minimize a game with video for example the porn experiment game Banki, when you minimize the game the video is stopped and jump to next screen when under Windows the video plays and don't jump to next screen.

Maybe it's my fault for wanting to do something that can not be done on Amiga and I have to do to limit Windows.

Re: Hollywood apps and games running on different plataforms

Posted: Wed Sep 09, 2015 2:20 pm
by Juan Carlos
I foros it, other bug that only happen to me when I make the executables or applet from MorphOS using the truetype fonts the IDE doesn't find the truetype font although you have installed in the Fonts drawer if to find the Amiga fonts, the only way that I found is to have the truetype font in ramdisk and here yes the IDE find the font.