One InstallEventHandler to make mouth animations
Posted: Wed Aug 02, 2017 1:12 pm
Yes I thinking in this option one InstallEventHandler to know if there is playing a voice sample to make the mouth animation for intros or games, I read that Flash has a insruction for it and I see this in some Flash games.
I tried to use the OnSampleLoop like this:
InstallEventHandler({OnSampleLoop=p_Sound})
and curiosly it works but I read the problems to use this instruction and the instruction isn't perfect with long speeches.
Will be possible a "OnSamplePlaying" inside of InstallEventHandler? To make the mouth animations for example.
Thank you Andreas for your time.
I tried to use the OnSampleLoop like this:
InstallEventHandler({OnSampleLoop=p_Sound})
and curiosly it works but I read the problems to use this instruction and the instruction isn't perfect with long speeches.
Will be possible a "OnSamplePlaying" inside of InstallEventHandler? To make the mouth animations for example.
Thank you Andreas for your time.