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Peek, Poke and Big / Little endians.
Posted: Mon Apr 01, 2019 11:16 pm
by evil
Maybe, I'm wrong, but shouldn't give
Code: Select all
AllocMem(1, 2)
Poke(1, 0, $100, #SHORT, TRUE)
DebugPrint (Peek (1, 0, #SHORT, TRUE))
DebugPrint(Peek(1, 0, #SHORT, FALSE))
d
ifferent values??
Best regards
George
Re: Peek, Poke and Big / Little endians.
Posted: Tue Apr 02, 2019 2:21 pm
by bitRocky
You used TRUE/FALSE as the "endian" argument, you should use the constants #BIGENDIAN, #NATIVEENDIAN or #LITTLEENDIAN.
Code: Select all
DebugPrint(HexStr(Peek(1, 0, #SHORT, #BIGENDIAN)))
DebugPrint(HexStr(Peek(1, 0, #SHORT, #LITTLEENDIAN)))
Re: Peek, Poke and Big / Little endians.
Posted: Tue Apr 02, 2019 10:56 pm
by evil
That doesnt help. All three constants return en error: Constant not found.
Also, the Guide says:
ne Optional. True, if you want to use native endian byte order.
(Defaults to FALSE) (V6.0)
At the moment, I use
MemToTable() and
TableToMem() as a workaround. They seem to work correct, when useing the EndianSwitch-argument.
Also I could use the then Math-function
EndianSwap() That also works.
But As I need to look into Millions of Bytes, Every extrac command will slow down the function a lot...
Best regards
George
Re: Peek, Poke and Big / Little endians.
Posted: Wed Apr 03, 2019 1:14 am
by bitRocky
Re: Peek, Poke and Big / Little endians.
Posted: Wed Apr 03, 2019 10:23 pm
by airsoftsoftwair
@evil: It's a Hollywood 8.0 feature... time to upgrade I guess

Re: Peek, Poke and Big / Little endians.
Posted: Thu Apr 04, 2019 8:06 am
by evil
I'm using the AmigaOS3-Version of Hollywood 7.1