RotateTextObject vs RotateLayer with a vector font text
Posted: Mon Mar 02, 2020 8:34 pm
Hi,
maybe it was discussed here already but I haven't found so I'm asking...
According to manual, rotating text objects is bitmapped even if the text is vector, while rotating a layer with a vector text should be without loss of quality - but for me both commands give the same results...
it's like this :
EnableLayers
SetFont("Arial",120) - ttf font Arial
SetFontStyle(#ANTIALIAS)
now i create and display my vector font textobject from:
CreateTextObject(1,"My new text") DisplayTextObject(1,0,0)
And now when I rotate text object like RotateTextObject(1,40) and display it, there's a quality loss which is ok because it's bitmao driven
But I thought that if I used RotateLayer(1,40) that there would be no quality loss but the result is exactly the same as if rotated with RotateTextObject...
So did I get this wrong or it is not possible to rotate vector layer without quality loss in lower resolutions (I use 1366 x 768)
thanks pecaN
maybe it was discussed here already but I haven't found so I'm asking...
According to manual, rotating text objects is bitmapped even if the text is vector, while rotating a layer with a vector text should be without loss of quality - but for me both commands give the same results...
it's like this :
EnableLayers
SetFont("Arial",120) - ttf font Arial
SetFontStyle(#ANTIALIAS)
now i create and display my vector font textobject from:
CreateTextObject(1,"My new text") DisplayTextObject(1,0,0)
And now when I rotate text object like RotateTextObject(1,40) and display it, there's a quality loss which is ok because it's bitmao driven
But I thought that if I used RotateLayer(1,40) that there would be no quality loss but the result is exactly the same as if rotated with RotateTextObject...
So did I get this wrong or it is not possible to rotate vector layer without quality loss in lower resolutions (I use 1366 x 768)
thanks pecaN