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Super Trevor Land - isometric platform / jump and run game
Posted: Tue Jun 09, 2026 5:44 pm
by xz79
I have written an isometric platform game in Hollywood:
Background story of the game:
The PPC Amiga systems are waiting for new hardware, but without the right mainboards they remain only a dream.
Trevor sets out to collect as many PPC boards as he can and bring them to the Frieden Brothers, who promise to write the drivers that will bring the machines to life.
But the rights around Amiga OS are split apart, and rival interest groups have sent their lawyers to stop him. Jump, dodge, swim, teleport, and fight your way through colorful levels, collect boards and keys, avoid hazards, and help Trevor move the Amiga future one step closer.
Download:
https://a500fan.itch.io/super-trevor-land
Important instructions:
Currently, only the MacOS and Windows versions work well!
The versions for other operating systems are very slow.
Additionally, on Amiga OS4 and MorphOS the sound doesn't seem to work. The plugins for AVCodec and OGG Vorbis are statically linked into the binaries. Nevertheless, the sound does not yet seem to work on these two operating systems.
For the macOS version, after unpacking, you must remove the quarantine flag once in terminal:
xattr -dr com.apple.quarantine super_trevor_land_macosarm64.app
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 3:21 am
by xz79
There is now also a HTML5 version that can be played directly in the browser.
To play it, simply visit the page
https://a500fan.itch.io/super-trevor-land
and click the "Run Game" button.
The HTML5/browser version was not written in Hollywood.
To my surprise, Claude was able to port my Hollywood code to HTML5/JavaScript quite well.
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 9:13 am
by Juan Carlos
Nice game! the sounds problems for AmigaOS4 and MorphOS are strange, perhaps by varying the frequency with Audacy, or for example converting the master sound with, for example, my Audio Manager Converter created to do this, converting a sound intended for use with Hollywood using Hollywood.
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 12:48 pm
by Bugala
xz79 wrote: ↑Wed Jun 10, 2026 3:21 am
There is now also a HTML5 version that can be played directly in the browser.
To play it, simply visit the page
https://a500fan.itch.io/super-trevor-land
and click the "Run Game" button.
The HTML5/browser version was not written in Hollywood.
To my surprise, Claude was able to port my Hollywood code to HTML5/JavaScript quite well.
Very interesting that Hollywood code ported so well into HTML5 version.
By the way, I could figure out how to grab one of those Jungle Ropes in level 2 in the HTML5 version. Is it possibly something it failed to convert, or did I just miss how to do it?
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 1:25 pm
by xz79
@Juan Carlos:
Thank you

A user on Amigaworld told me that the sound works for him under MorphOS.
I need to keep looking for the cause. I would have thought that it should work on every system with the embedded OGG Vorbis plugin...
@Bugala:
To hang onto the vine, you need to be in the right spot (e.g., by jumping onto it) and then press the Up Arrow key.
I have just tested it in the HTML5 version, and it worked there too.
Everything should work in the HTML5 version; I had played through the entire game just to be safe, since I had originally expected porting bugs.
It really amazed me that Claude Code could convert a huge amount of Hollywood source code to HTML5 with minimal interaction.
Writing error-free Hollywood code is still very difficult for AIs, but the Claude Opus 4.8 Max model seems to be good enough in at least reading and understanding existing Hollywood code

Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 4:25 pm
by born2code
That's actually very impressive and the story is totally hilarious! Maybe try to use RebelSDL or GL Galore on the Amiga platforms for hardware-accelerated drawing to speed up the game...
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 7:19 pm
by xz79
born2code wrote: ↑Wed Jun 10, 2026 4:25 pm
That's actually very impressive and the story is totally hilarious! Maybe try to use RebelSDL or GL Galore on the Amiga platforms for hardware-accelerated drawing to speed up the game...
Good idea, thanks!
I need to take a look at the documentation of these two plugins.
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 9:35 pm
by plouf
Wow
nice graphics
nice moves
well designed in old style 2d platoforms
p.s when try to download, sysas you are "blocked for suspicius" content !, however allows you to download
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Wed Jun 10, 2026 10:29 pm
by airsoftsoftwair
This looks indeed very nice, congratulations! To get this faster on Amigas I also think that you have to use a hardware-accelerated rendering through RebelSDL or GL Galore. Those plugins also offer GPU-accelerated scaling so if it's still too slow even with hardware-accelerated rendering you could also draw the game in a lower resolution and then use GPU-accelerated upscaling. Of course graphics will be a little blurry then but the speed should be fine.
Re: Super Trevor Land - isometric platform / jump and run game
Posted: Thu Jun 11, 2026 10:48 am
by Juan Carlos
Itch blocked the game download for any system, claiming it's malware!