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#SELMODE_COMBO, 1 Bug
Posted: Tue Aug 21, 2012 9:36 am
by fingus
It seems that "#SELMODE_COMBO, 1" don´t really take the alpha-values thats a serious bug!
Like you can see on the screenshot it seems it incorrectly just takes a color-channel with 1Bit interpreting and not really the 255 values of the alpha-channel:
Full image (Clock to open):
http://www.scienide.de/alpha_error.jpg
Preview:

Re: #SELMODE_COMBO, 1 Bug
Posted: Sun Aug 26, 2012 12:02 am
by airsoftsoftwair
Please provide a very small source snippet that demonstrates the alleged bug. Then I'll report back on whether this is a bug or a feature

Re: #SELMODE_COMBO, 1 Bug
Posted: Tue Sep 18, 2012 2:55 pm
by fingus
Look here:
viewtopic.php?f=10&t=350&start=10
And no, it shouldn´t be a normal behaivor!
Re: #SELMODE_COMBO, 1 Bug
Posted: Wed Jul 10, 2013 9:28 am
by fingus
This pictue shows that something went wront within the #SELMODE_COMBO, 1 - Command.
It seems there´s something wrong with the correct Alpha-Map interpretation.
Code: Select all
@VERSION 5,2
/*
** Our alpha-transparent background
*/
@BRUSH 0, "appleimg.png", {LoadAlpha = True}
CopyBrush(0, 1)
ScaleBrush(1, 128, 128, True)
/*
** The whole apple is one giant drag region!
*/
@DISPLAY {Borderless = True, DragRegion = {{X = 0, Y = 0, Width = 528, Height = 535}}}
tmp = CreateBrush(Nil, 528, 535, 0, {AlphaChannel = True, Clear = True})
tmp2 = BrushToBGPic(tmp, Nil)
FreeBrush(tmp)
SelectBGPic(tmp2, #SELMODE_COMBO, 1)
DisplayBrush(0, 0, 0)
DisplayBrush(1, 310, 300)
EndSelect
DisplayBGPic(tmp2)
EscapeQuit(True)
; wait until something happens!
Repeat
WaitEvent
Forever
Re: #SELMODE_COMBO, 1 Bug
Posted: Sun Jul 14, 2013 12:04 am
by airsoftsoftwair
This is issue is currently under investigation by email
