Buying Hollywood?
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Apidya2023
- Posts: 2
- Joined: Sun Jul 30, 2023 1:20 am
Buying Hollywood?
Hello all,
I am new here and I seem notice that Hollywood have SDL as I would to code for Amiga machine.
How Fast is the Sprites in Hollywood?
What is SDL Code example like?
Which one should I buy as if I am using it for my Amiga Emulator(Win AUE)?
I am new here and I seem notice that Hollywood have SDL as I would to code for Amiga machine.
How Fast is the Sprites in Hollywood?
What is SDL Code example like?
Which one should I buy as if I am using it for my Amiga Emulator(Win AUE)?
Re: Buying Hollywood?
Welcome 
Its fast, dint know the measurement of fast to you
Sdl is via RebelSDL plugin, download it has examples.
Buy hollywood 10, and use 68k version....
Also check designer a WYSIWYG presentation/app "creator" extra tool .
Its fast, dint know the measurement of fast to you
Sdl is via RebelSDL plugin, download it has examples.
Buy hollywood 10, and use 68k version....
Also check designer a WYSIWYG presentation/app "creator" extra tool .
Christos
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Apidya2023
- Posts: 2
- Joined: Sun Jul 30, 2023 1:20 am
- Juan Carlos
- Posts: 932
- Joined: Mon Sep 06, 2010 1:02 pm
Re: Buying Hollywood?
Humm, for 68k impossible the CPU performance is very very slow, even under WinUAE emulation, for 68k you have other languages that run more fluidly in a 68k, but with your money you can spend it on whatever you want.Apidya2023 wrote: ↑Fri Aug 18, 2023 3:29 pm Hello all,
I am new here and I seem notice that Hollywood have SDL as I would to code for Amiga machine.
How Fast is the Sprites in Hollywood?
What is SDL Code example like?
Which one should I buy as if I am using it for my Amiga Emulator(Win AUE)?
Re: Buying Hollywood?
Isnt the word "impossible" a lot of underestimation of the project?
Especially when talking abou winuae where by definitions runs in. A moderns cpu and hardware accelerated too (simce uae driver uses GPU) ..
When we talk about 68k we are not specifically talking about unexpanded a1200 ....
Always remember that hollywood ,practically, requires GFX card.
Comparisons should be made with this in mind...
Especially when talking abou winuae where by definitions runs in. A moderns cpu and hardware accelerated too (simce uae driver uses GPU) ..
When we talk about 68k we are not specifically talking about unexpanded a1200 ....
Always remember that hollywood ,practically, requires GFX card.
Comparisons should be made with this in mind...
Christos
- airsoftsoftwair
- Posts: 5833
- Joined: Fri Feb 12, 2010 2:33 pm
- Location: Germany
- Contact:
Re: Buying Hollywood?
Depends on what you want to do. For fast-paced games that need to update the screen very often like shoot'em'ups or jump'n'runs I agree. For strategy-based games or adventure games that don't draw that much it should be acceptable. Also note that Plananarama 2.0 has support for Amiga hardware sprites so these can be drawn really fast and it will work without a graphics board but of course you still need lots of memory so targetting unexpanded A500 or A1200 is definitely not possible with Hollywood because of the memory requirements (probably at least 8 MB and a 68020 CPU).Juan Carlos wrote: ↑Sun Aug 20, 2023 10:29 am Humm, for 68k impossible the CPU performance is very very slow, even under WinUAE emulation
- Juan Carlos
- Posts: 932
- Joined: Mon Sep 06, 2010 1:02 pm
Re: Buying Hollywood?
I do not agree with what you have described, even with card games Hollywood is slow, or for example showing pictures, for example with Videmtium Picta, the perfomance is very slow on 68k even under WinUAE emulation, but always there is a way or trick, perhaps using lbm graphics, 8svx sounds and mod songs a game for 68k is possible, but a board game and without too many variables because sometimes the variables even declared Global seems that they lose their value, Hollywood needs more speed and remove old things to get a better perfomance on 68k but also on Amiga NG systems because on a Sam 460ep to 600 Mhz the games runs slow, but also this problem is for PC x64 the best example the Demo Game of Boing Ball Vs. Zero where the refresh is slowly and the other solution using Layers, well, in my last card game the refresh of the screen sometimes is slow on a PC x64 with Windows 7.airsoftsoftwair wrote: ↑Sun Aug 20, 2023 12:05 pmDepends on what you want to do. For fast-paced games that need to update the screen very often like shoot'em'ups or jump'n'runs I agree. For strategy-based games or adventure games that don't draw that much it should be acceptable. Also note that Plananarama 2.0 has support for Amiga hardware sprites so these can be drawn really fast and it will work without a graphics board but of course you still need lots of memory so targetting unexpanded A500 or A1200 is definitely not possible with Hollywood because of the memory requirements (probably at least 8 MB and a 68020 CPU).Juan Carlos wrote: ↑Sun Aug 20, 2023 10:29 am Humm, for 68k impossible the CPU performance is very very slow, even under WinUAE emulation
Re: Buying Hollywood?
as the original POST asking for SDL
do you use RebelSDL (which speed things up in all GFX cards)
do you use hardware sprites (where the GFX card is responsible for drawing them)
do you use DoubleBuffering !?
these are the basics for creating faster
do you use RebelSDL (which speed things up in all GFX cards)
do you use hardware sprites (where the GFX card is responsible for drawing them)
do you use DoubleBuffering !?
these are the basics for creating faster
Christos
- Juan Carlos
- Posts: 932
- Joined: Mon Sep 06, 2010 1:02 pm
Re: Buying Hollywood?
Do you see the BoingBall vs. Subzero?
