ntromans wrote: ↑Wed Jun 12, 2024 2:38 pm
Just checked this on my Samsung n130 (native graphics driver), ArosOne 2.5 installed. Using @BGPIC does not load the alpha channel, but this does
Using LoadBGPic() instead of @BGPIC shouldn't make a difference. AFAIR in contrast to OS4 and MorphOS AROS doesn't support windows with alpha transparency, does it? So LoadBGPic() and @BGPIC will load the alpha channel but it won't be drawn correctly because AROS doesn't support it.
Really sorry, my mistake. This was from some old code i was experimenting with a few years ago. I remembered I'd got it working (as in the area around the apple as transparent), but now I come to look again a bit more carefully, elsewhere in the code I'd put LoadBGPic(1,"appleimg.png",{tranparency=#BLACK}) and that's wat worked. Sorry about the confusion and my failing memory,
ntromans wrote: ↑Wed Jun 12, 2024 2:38 pm
Just checked this on my Samsung n130 (native graphics driver), ArosOne 2.5 installed. Using @BGPIC does not load the alpha channel, but this does
Using LoadBGPic() instead of @BGPIC shouldn't make a difference. AFAIR in contrast to OS4 and MorphOS AROS doesn't support windows with alpha transparency, does it? So LoadBGPic() and @BGPIC will load the alpha channel but it won't be drawn correctly because AROS doesn't support it.
Really sorry, my mistake. This was from some old code i was experimenting with a few years ago. I remembered I'd got it working (as in the area around the apple as transparent), but now I come to look again a bit more carefully, elsewhere in the code I'd put LoadBGPic(1,"appleimg.png",{tranparency=#BLACK}) and that's wat worked. Sorry about the confusion and my failing memory,
Nigel.
You don't worry, in my case I change the transparent graphic for a solid one for AROS, only I would only like it if some AROS fan had informed me of this little problem, so as not to do the same thing in all my programs, putting a transparent graphic as the Nero-style start cover.