You've probably been asked this a million times but reading some of the threads on AROSWorld it looks like 32-bit AROS is pretty much legacy now with all development focusing on 64-bit. Deadwood is writing an emulator so it can also run 32-bit apps and Hollywood itself and its apps are a big part of the discussion. Rather than putting all that work into staying backwards compatible is it possible that AROS x86_64-bit be a supported platform for Hollywood? I'm sure most of the 32-bit Hollywood apps (like all of the RNO ones) would soon follow. For what it's worth, I'm staying on AROS x86_32-bit until 64-bit is supported by Hollywood which probably negates my ask from a business standpoint ) Thanks for your consideration.
Sure, in the long run this is planned but it's a lot of work because the Amiga backends are currently very much tied to 32-bit so lots of things would have to be changed. Maybe if MorphOS also went 64-bit on an ARM platform or something like this, I'd have more motivation because AROS is only used by very few people so it's not the highest priority here.